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GameStone's Arcade

This section is for my current project, a custom built JAMMA arcade machine (aka Super Gun), this section will be quite fluid while the design is perfected, choices are made and materials are acquired.

Main Document

Designs

I've decided to make the joystick common, with Player 1 Start, Player 2 Start, Test and Coin Switch Button, then they can be used in either port, plus some games are two player but used only one joystick.

JAMMA Standard

The following information is related to JAMMA video interface standard.

Japan Amusement Machinery Manufacturers Association (社団法人日本アミューズメントマシン工業協会), often known as JAMMA, is a trade association based in Tokyo, Japan.

This is a set of standards developed for board pinouts to make changing games cheaper for arcade operators, they can swap boards rather than rewire a whole machine.

Unfortunately games evolved and the JAMMA standard is no longer up to the job, it cannot handle more than five buttons or two players, has no Stereo sound output. Newer games requiring extra player controls using molex type connectors placed on the top of the board (Street Fighter - Kick Harness etc...).

Also replacing a board from a different manufacturer meant readjusting the picture on the monitor as it would not be centred in the same position.

Component Side Pin Pin Solder Side
Ground 01 A Ground
Ground 02 B Ground
+5 VDC 03 C +5 VDC
+5 VDC 04 D +5 VDC
-5 VDC 05 E -5 VDC
+12 VDC 06 F +12 VDC
No Connection (Key) 07 H No Connection (Key)
Coin Counter 1 08 J Coin Counter 2
Coin Lockout 1 09 K Coin Lockout 2
Speaker Positive (+) 10 L Speaker Negative (-)
Audio (+) 11 M Audio Ground
Video RED 12 N Video GREEN
Video BLUE 13 P Video SYNC
Video Ground 14 R Service Switch
Test Switch 15 S Tilt Switch
Coin Switch 1 16 T Coin Switch 2
Player 1 Start 17 U Player 2 Start
Player 1 Up 18 V Player 2 Up
Player 1 Down 19 W Player 2 Down
Player 1 Left 20 X Player 2 Left
Player 1 Right 21 Y Player 2 Right
Player 1 Button 1 22 Z Player 2 Button 1
Player 1 Button 2 23 Aa Player 2 Button 2
Player 1 Button 3 24 Ab Player 2 Button 3
Player 1 Button 4 25 Ac Player 2 Button 4
Player 1 Button 5 26 Ad Player 1 Button 5
Ground 27 Ae Ground
Ground 28 Af Ground

Player 1 Button 4 "25", Player 1 Button 5 "26", Player 2 Button 4 "Ac" and Player 2 Button 5 "Ad" are very rarely if ever used.

All input pins need ground to be activated (active low).

Key 7/H says no connection because there's usually a piece of plastic placed in to this spot which will line up with a slot cut in the PCB. This is to prevent any chance of the connector being connected upside-down.

Coin Counter 1 "08" and Coin Counter 2 "J" are outputs. This is for a mechanical style counter that increments every time a coin is inserted.

Coin Lockout "09" & "K" are outputs. This delivers power to a plunger activated by a solenoid which, when engaged into the coin path of the coin mech, will prevent a valid coin from tripping the coin switch and send it to the coin return slot. When power is fed to the coin door, an electromagnet retracts the plunger so that the coin path becomes open. Few games have coin lockout software in them.

Service Switch "R" puts 1 credit onto the game but does not increment the Coin Counter, used for testing games.

Test "15" enables the test mode, if the PCB supports it triggers the test mode software of the game, usually used to test the screen, sound and inputs (joystick and buttons).

Tilt "S" like in pinball games. The switch is found on almost all coin doors and is a leaf switch with a weight on the tip of one of them. If you slam the game hard enough, the leaf switch will close. Almost no games have tilt software in them. Behaviour ranges from a screeching tone for a few seconds to resetting the entire game.

Coin Switch 1 "16" and Coin Switch 2 "T" are inputs. When a coin is inserted, a Ground pulse is sent to this pin and credits the game.

Speaker +/- "10" & "L" is mono output. An external amp in not required. The speaker +/- is for post-amp output directly to the speaker.

Audio +/- "11" & "M" is for pre-amp outputs but is hardly ever used.

Looms

The design choices that have been made for the previous projects have been generally good with the choice of D-subminiature or D-sub connectors, these are quite easy to solder, readably available and quite robust in use, I will use these on the JAMMA and Joysticks connections.

JAMMA

1M cable.

56way (2x28way) JAMMA 0.156 High Quality Edge Connector - £6.95.

JAMMA 0.156 High Quality Edge Connector

JAMMA Connector Box diagram (all dimensions in mm)

JAMMA Connector Box

Monitor

DE-9 D-sub

DE-9

http://www.maplin.co.uk/Module.aspx?ModuleNo=1113

Metallised D-sub Hood, I prefer these to the grey plastic ones as these are quite a bit smaller and much better looking, they also finally make a DE-15 version which I will use on the joysticks.

Metallised D-sub Hood

http://www.maplin.co.uk/Module.aspx?ModuleNo=1128

Speaker

Arcade boards have their own audio amps and were designed to be plugged directly into a speaker, I will used Clamps or banana plugs.

A custom cable for the stereo based games (JST Connector) will also be made.

Joystick

After using a Sanwa Joystick on my last project, they are great sticks, I still don't like the Sanwa buttons and will be using HAPP buttons instead, this will be a bit of a hybrid Japanese/UK joystick. I've not made the choice on the Coin, Start or Test switches yet.

Sanwa Joystick (Part# JLF-TM-8T-SK-K).

Player 1 Start Button, Player 2 Start Button, Coin Switch 1 Button and Test Button.

3 Player Buttons (Red, Green, Blue).

Power

UK mains plug to IEC320 C13 cold kettle mains black lead, 2M.

This is the best choice as the cables are readily available UK PC power cables.

Internal Cables

Power Supply Outputs

This is a standard 16Amp arcade power supply.

Function Colour
+12v Orange
-5v Purple
GND Black
GND Black
+5v Red
FG Green (Earth)
AC 1 Blue (Neutral)
AC 2 Brown (Live)

Power Switch - Illuminated

GU55K - DPST 16A Red Rocker £2.19.

Live Brown

Blue Neutral

Power Switch Solder Side of Switch

Power Switch

UK mains plug to IEC320 C13 cold kettle mains black lead, 2M.

Blue Neutral

Live Brown

Green Earth

Power Socket Solder Side of Socket

Joystick - D-sub

DA-15 Solder side of connector inside the Super Gun

01 02 03 04 05 06 07 08

 09 10 11 12 13 14 15

The three spare connectors have now been used for Player 2 Start (or Player 1 Start), Test Switch and Coin Switch 1 (Or Coin Switch 2).

Player 1

Right hand connector, when viewed inside (solder side)

Pin # Function Multi-Core Cable Internal Colour
01 Ground Black Black
02 Player 2 Start Pink Green
03 Test Switch Yellow/Red Gray
04 Coin Switch 1 Light Green Orange
05 Player 1 Button 3 Blue White
06 Player 1 Button 2 Green White
07 Player 1 Button 1 Red White
08 Ground Gray Black
09 +5 VDC Green/Red Red
10 Player 1 - Right White Yellow
11 Player 1 - Left Purple Yellow
12 Player 1 - Down Yellow Yellow
13 Player 1 - Up Brown Yellow
14 Player 1 Start Orange White
15 +5 VDC Blue/Red Red

Player 2

Left hand connector, when viewed inside (solder side)

Pin # Function Multi-Core Cable Internal Colour
01 Ground Black Black
02 Player 1 Start Pink White
03 Test Switch Yellow/Red Gray
04 Coin Switch 2 Light Green Orange
05 Player 2 Button 1 Blue Green
06 Player 2 Button 2 Green Green
07 Player 2 Button 3 Red Green
08 Ground Gray Black
09 +5 VDC Green/Red Red
10 Player 2 - 1 White Blue
11 Player 2 - 2 Purple Blue
12 Player 2 - 3 Yellow Blue
13 Player 2 - 4 Brown Blue
14 Player 2 Start Orange Green
15 +5 VDC Blue/Red Red

JAMMA - D-sub

DC-37 Solder side of connector inside the Super Gun

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19

 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37

Note: Maplins no longer sell this connector but they can still be bought online.

Pin # Function Colour - Pin # Function Colour
01 Coin Switch 2 Pink - 20 Player 2 Button 1 (Red) Green
02 Player 2 Start Green - 21 Player 2 Button 2 (Green) Green
03 Player 2 - Up Blue - 22 Player 2 Button 3 (Blue) Green
04 Player 2 - Down Blue - 23 +5 VDC Red
05 Player 2 - Left Blue - 24 +12 VDC Orange
06 Player 2 - Right Blue - 25 Speaker Negative (-) White
07 -5 VDC Purple - 26 Video GREEN Green
08 Ground Black - 27 Video SYNC White
09 Ground Black - 28 Ground Black
10 Coin Switch 1 Orange - 29 Ground Black
11 Ground Black - 30 Video BLUE Blue
12 Ground Black - 31 Video RED Red
13 -5 VDC Purple - 32 Speaker Positive (+) White
14 Player 1 - Right Yellow - 33 +12 VDC Orange
15 Player 1 - Left Yellow - 34 +5 VDC Red
16 Player 1 - Down Yellow - 35 Player 1 Button 3 (Blue) White
17 Player 1 - Up Yellow - 36 Player 1 Button 2 (Green) White
18 Player 1 Start White - 37 Player 1 Button 1 (Red) White
19 Test Switch Gray --      

Monitor - DIN-6

I've decided to stick with the DIN-6 for the monitor connector on the system as I've found a better technique when soldering them.

DIN-6 Solder Side Solder side of connector inside the Super Gun

Function Colour
Video Ground Black
Video RED Red
Video GREEN Green
Video BLUE Blue
Video SYNC White
+5 VDC Red

XS42V - 9-Way Overall Screened SCART Cable has four spare cores, as the wire are quite small gauge they may not be suitable to power the VGA PCB.

Note: The +5v is not currently used but may be useful in the future for powering the VGA Arcade HD-Converter PCB, rather than using another power brick.

Philips CM8833-Mk II - RGB

The Philips CM8833-Mk II monitor is a great little monitor with RGB inputs as well as stereo sound, as this Super Gun is going to be plugged into this monitor, here are the pinouts.

DE-9 Rear view of connector on monitor

05 04 03 02 01

 09 08 07 06

Pin # RGB TTL RGB Analogue
01 Video Ground Video Ground
02 Video Ground Video Ground
03 Video RED Video RED
04 Video GREEN Video GREEN
05 Video BLUE Video BLUE
06 Intensity Fast Blanking
07 Not Used Composite Sync
08 Horizontal Video SYNC Horizontal Video SYNC
09 Vertical Video SYNC Vertical Video SYNC

Monitor - RGB/CGA/EGA/YUV to VGA Arcade HD-Converter PCB (GBS-8220)

I've got one of these convertor boards so I can use VGA computer monitors with the arcade machine.

This is small enough to put it in the same enclosure as the PSU.

This is the one VGA output pictured below, they also make a dual VGA output version for running two monitors from one input.

VGA_HD-Converte

Product Information

This CGA/EGA/YUV to VGA Arcade Converter PCB allows all types of RGB, EGA, VGA or YUV component signals to be up-converter and display on a 31KHz PC VGA monitor, TFT monitor, LCD display, or HD-TV with VGA connection. No dip switch settings, input frequency for all inputs are detected automatically.

An excellent alternative to an expensive, old, heavy CGA monitor. Use this converter with an existing computer monitor or use a light-weight LCD display.

Features/Specifications:

Input Power DC5V 2A +/- 0.5v P7 or P9
Input Signal CGA/EGA 14.5kHz - 16.5kHz
23.5kHz - 25.5kHz
30.5kHz - 32.5kHz
Auto Scan P3 or P11 or P10
RGBHV 30.5kHz - 32.5kHz Auto Scan P10 or P11
VGA 30.5kHz - 32.5kHz Auto Scan P10 or P11
Ypbpr 480p,576p,720p,1080p Auto Scan P2
Ycbcr 480i,576i,720i,1080i Auto Scan P2
Output Signal VGA 640x480, 800x600, 1024x768, 1360x768 P4 and P13
User Controls Input Switch, Image Zoom, Image Position,
Output Resolution, R\G\B gain adjust.
Menu Key
R\G\B VR
Dimensions 115mm x 105mm x 20mm

 

External Finished Pinouts on the Super Gun

NOTE: All views are the outside ports on the Super Gun.

This information will be useful for making cables.

Monitor

DIN-6 Outside Connector Pinout

Function Colour
Video Ground Black
Video RED Red
Video GREEN Green
Video BLUE Blue
Video SYNC White
+5 VDC Red

Joystick - D-sub

DA-15

08 07 06 05 04 03 02 01

 15 14 13 12 11 10 09

Player 1

Left hand connector

Pin # Function Multi-Core Cable Internal Colour
01 Ground Black Black
02 Player 2 Start Pink Green
03 Test Switch Yellow/Red Gray
04 Coin Switch 1 Light Green Orange
05 Player 1 Button 3 Blue White
06 Player 1 Button 2 Green White
07 Player 1 Button 1 Red White
08 Ground Gray Black
09 +5 VDC Green/Red Red
10 Player 1 - Right White Yellow
11 Player 1 - Left Purple Yellow
12 Player 1 - Down Yellow Yellow
13 Player 1 - Up Brown Yellow
14 Player 1 Start Orange White
15 +5 VDC Blue/Red Red

Player 2

Right hand connector

Pin # Function Multi-Core Cable Internal Colour
01 Ground Black Black
02 Player 1 Start Pink White
03 Test Switch Yellow/Red Gray
04 Coin Switch 2 Light Green Orange
05 Player 2 Button 1 Blue Green
06 Player 2 Button 2 Green Green
07 Player 2 Button 3 Red Green
08 Ground Gray Black
09 +5 VDC Green/Red Red
10 Player 2 - 1 White Blue
11 Player 2 - 2 Purple Blue
12 Player 2 - 3 Yellow Blue
13 Player 2 - 4 Brown Blue
14 Player 2 Start Orange Green
15 +5 VDC Blue/Red Red

JAMMA - D-sub

DC-37

19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01

 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20

Pin # Function Colour - Pin # Function Colour
01 Coin Switch 2 Pink - 20 Player 2 Button 1 (Red) Green
02 Player 2 Start Green - 21 Player 2 Button 2 (Green) Green
03 Player 2 - Up Blue - 22 Player 2 Button 3 (Blue) Green
04 Player 2 - Down Blue - 23 +5 VDC Red
05 Player 2 - Left Blue - 24 +12 VDC Orange
06 Player 2 - Right Blue - 25 Speaker Negative (-) White
07 -5 VDC Purple - 26 Video GREEN Green
08 Ground Black - 27 Video SYNC White
09 Ground Black - 28 Ground Black
10 Coin Switch 1 Orange - 29 Ground Black
11 Ground Black - 30 Video BLUE Blue
12 Ground Black - 31 Video RED Red
13 -5 VDC Purple - 32 Speaker Positive (+) White
14 Player 1 - Right Yellow - 33 +12 VDC Orange
15 Player 1 - Left Yellow - 34 +5 VDC Red
16 Player 1 - Down Yellow - 35 Player 1 Button 3 (Blue) White
17 Player 1 - Up Yellow - 36 Player 1 Button 2 (Green) White
18 Player 1 Start White - 37 Player 1 Button 1 (Red) White
19 Test Switch Gray --      

 

 

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