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i-mode
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Japanese Name: Romaji Name: Translation: Format--Ver--Info: Date--Code--Cost: Developer: Players/At Once: |
Nemesis The Final Challenge
Nemesis The Final Challenge (ZXS) シンクレア ZXアムストラッド (ZXS) ZX Spectrum (ZXS) Sinclair ZX Spectrum Cassette -- Ver 1 -- Horizontal Shoot'em-up Date? -- Code? -- £8.00 Imagine 1/1 |
This conversion or the arcade original is actually not that bad to play, I have played it on a real Spectrum too way back in 1987.
This is the second most difficult level in the game, if only because of the amount of enemies it throws at you.
Volcano is intact, and acts like the arcade game.
Ahem. This level is absurd. It's one of the few stages with stage design, and has too many Gun Emplacements.
Shield is a requirement, but it should last you through the next few levels even if you ARE absorbing every single shot.
Zub Rush is intact, but badly implemented. They do not appear at all on the middle left of the screen. This is good, because these things kill you even as they are forming. Baah.
They can be shot anywhere, but only the ones that are upright can be killed. They're really bad shots, but there's a segment or two where you are between two moai - and your hit box is huge, so it's pretty much luck if you get past it.
The enemy rush at the end is there in spirit - they are now longer horizontally, and only spawn in the middle of the screen, requiring you to merely move up or down slightly to dodge their shots.
There is a capsule in this level on the main screen, it's usually blue, and it kills nothing, as no regular enemies appear on the screen where it's located.
It's like level one, but seems easier. There is still an erupting volcano mid-way through the level.
The mini-boss has been removed entirely.
It's the extra level from the MSX version! What the hell!?
The skeletons act like the Moai, and are pretty useless from a "killing you" standpoint.
Miniboss is a rush of prawn/pork chops/what-ever they are, that spawns in the middle of the screen and is easy to avoid.
It's similar in spirit to the arcade version, but the arms hardly move.
You can't destroy the arms, just the cores, but they have less health.
There are blocks in the middle of the screen that must be destroyed, and they have to be hit dead centre to destroy them. (although they don't even have to touch your ship to destroy you, of course.)
There is a blue capsule in this level.. which kills exactly one enemy.
CORRECTION - It can kill two.
Nucleus returns, right after a little stone wall section - you need to stick to the back or he'll spawn right on top of you. He dies after firing two shots.
Nothing much to note, although the arms that block the boss entrance must be destroyed now. As soon as they are dead, you must be QUICK to enter the boss room, as the door closes straight away.
Finally, the final boss attacks.
I'll let that sink in for a moment.
The final boss, attacks. What the hell.
The game then loops. Doesn't seem to be any alteration in the difficulty. You get 10000 points for "Saving planet Nemesis."
This port.. sucks. Badly. I might record some of it for a laugh. XD
It's not as god awful as the Salamander port was - that was just painful. What with Brain Golem shooting bullets that are invisible and all. At least this port is playable, just.
Review written by ACE_Spark