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Nemesis 2 - Nemesis 2

MSX

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Nemesis 2
Nemesis 2 (MSX) マイクロソフト MSX
(MSX) MSX
(MSX) Microsoft MSX
1Mbit ROM Cartridge, PSG, MSX1 -- Ver 1 -- Horizontal Shoot'em-up
1986 -- Code? -- £0.00
Unknown
/

Main

The Rom Image also contains Nemesis II The Eve of Destruction (start the emulator as an MSX 1) for Gradius 2 Start as MSX+

Intro

Attack abbreviation

As for revival basically the method where " you can acquire the capsule most " is written. Degree of hardness (degree of risk) being not to have considered note.

STAGE1 first planet (large image planet)

Avant-garde

As for avant-garde being to come from the rear you note. In order of SPEED×2, MISSILE#1, OPTION×2 and MISSILE#2 power rise.

First half

Especially there is no difficult thing. The ソッド (the leak power ion artillery) under of directly above and the truth probably will remember that the bullet does not come.

STAGE1 first planet (large image planet)

The latter half

As for ソッド zone before the boss coming out ahead of time. In addition, the method which equips the FORCEFIELD probably will be better from the LASER#2 making provision for the boss.

Revival

STAGE1 first planet (large image planet)

With the artillery under taking the MISSILE#1 with the artillery of the SPEED×2 and above, it starts revival.

Boss (riot warship)

STAGE1 first planet (large image planet)

The ion missile gun just is shot being, if there is a OPTION, if it tries to push down with the OPTION, simplicity. In addition, it has the FORCEFIELD, if is, it is possible to go to pushing down in the swift attack.

STAGE2 second planet (plant planet)

Avant-garde

As for avant-garde you come from the rear.

First half

Ounce Rohto (the bio nick ion artillery) when there is no equipment, just the one side above or under tries to break. In this case, you avoid the bullet on front and back.

STAGE2 second planet (plant planet)

The latter half

The ソドム (the high-speed disk) you note. If there is a OPTION and a UPLASER, it can push down easily.

Revival

STAGE2 second planet (plant planet)

Quickly breaking the organism particle above, it exchanges the bullet. When the capsule is taken, starting revival from the MISSILE#1. In order to think at the place of the extension plant of final stage, there are times when the capsule becomes unable to take.

Boss (ミスフィッツ warship)

STAGE2 second planet (plant planet)

As for the ion laser it meaning that the winder catches you note. We would like to push down safely, if is, to call that the laser is avoided in the picture left edge, because the winder does not catch the time where the laser comes to the left edge. The person who does not adhere is wise in acquisition of the excessive special weapon.

STAGE3 third planet (ancient planet)

Avant-garde

As for avant-garde you come from the front. While drawing the sign curve, because you come, try to shoot with apex of the curve.

First half

Especially it is not difficult. It is to be able to say to the whole STAGE3 but the コイツ of green color (name obscurity) being to be troublesome, throwing the FORCEFIELD, you probably will break quickly.

STAGE3 third planet (ancient planet)

The latter half

Until you say, it is not, but as for the pillar breaking ahead of time. Furthermore, the ExtraStage exists on this aspect.

Revival

STAGE3 third planet (ancient planet)

Breaking the artillery above, the SPEED makes 1 or less. As in the figure moving, it may strike to projection ones it became, the り which we assume and others you insert the lever under the slanted right, it comes out. When the SPEED is 2 or more, the possibility of striking to the wall is high. After passing through the SPEED#2, you take.

Boss (ミスフィッツ warship)

STAGE3 third planet (ancient planet)

The boss and capture method of the STAGE2 are the same, but it meaning that interval of the laser is short, excessively it does not overstrain, the sea urchin it does.

STAGE4 fourth planet (floating continent)

Avant-garde

As for avant-garde you come from the front. The diamond head (the super low temperature portable depth charge) being to appear midway, when taking the capsule, you note.

First half

The FORCEFIELD is equipped ahead of time. You break the diamond head with the FORCEFIELD.

STAGE4 fourth planet (floating continent)

The latter half

The volcano and the バソリー (the response laser artillery) you break ahead of time. When basically shooting the laser only, you cannot break the バソリー. Making provision for the boss as for the SPEED making 3rd gear or more.

Revival

STAGE4 fourth planet (floating continent)

Immediately after the starting you insert the lever under the left and movement (can go with as much as 0 speeds). With the artillery under taking the MISSILE#1 with the artillery of the SPEED×2 and above, it starts revival. Being last scroll out is done, when you take, you can use the VECTORLASER which appears in the after the this to the volcano of beginning.

Medium boss (big core ×10)

STAGE4 fourth planet (floating continent) STAGE4 fourth planet (floating continent)

In regard to lower top and bottom... 10 machines it appears in order. While moving the star which is inside the red circle of the picture to picture right hand edge in the marker, backing up it defeats.

Boss (May heme warship)

STAGE4 fourth planet (floating continent) STAGE4 fourth planet (floating continent)

It goes to the genuine aspect of the magnetic ion gun, exchanges the magnetic ion laser. After that being to rush forward, while backing up, when it fires the bullet, it can push down disappointingly.

STAGE5 fifth planet (planet of flame)

Avant-garde

As for avant-garde you come from the front.

First half

When being equipment, it destroys the prominence ringing. When equipment is meager, moving to front and back with the wall スレスレ of opposite direction of the prominence, you avoid the flame bullet, (as for the bullet while shooting).

STAGE5 fifth planet (planet of flame)

The latter half

The wall of the flame searches the place where it is broken ahead of time.

Revival

STAGE5 fifth planet (planet of flame)

Directly above of the prominence (under the truth) it goes, exchanges the flame bullet x 3. Revival order of the SPEED#1, the MISSILE#1 and the SPEED#2 probably will be good. Unless it has the MISSILE, the ripper (the super high-speed bomber) it is easy to be done.

Medium boss (prominence zone)

STAGE5 fifth planet (planet of flame)

If there is equipment, if it stretches the OPTION on the top and bottom, the OK. When there is no equipment, moving up and down at this position, it destroys the flame bullet, or exchanges. The flame bullet of the keepsake 喰 and others being to be a う thing at the time of the scroll, you note.

Boss (Mayhem Warship)

STAGE5 fifth planet (planet of flame) STAGE5 fifth planet (planet of flame)

The STAGE4 and capture method are same.

STAGE6 sixth planet (life planet)

Avant-garde

As for avant-garde you come again from the rear.

First half

Especially, there is no problem, but being flurried, when it goes to taking, you putting the OPTION-RING to the organism particle it dies, x 3.

STAGE6 sixth planet (life planet)  STAGE6 sixth planet (life planet)

The latter half

The red red corpuscle guy (name obscurity) when it has the UPLASER or the NAPARM, it can push down easily. Before the separating pushing down is secret.

Revival

STAGE6 sixth planet (life planet)

Temporarily, you take the rotary drill, escape to the ExtraStage and it is quick to be packed. With the boss here to take the special weapon or, the ExtraStage dying being, because in the following aspect it can revive with a lot of.

Boss (?)

STAGE6 sixth planet (life planet)

The organism particle immediately before without breaking entirely, leaving, when it leaves, prevents the bullet of the boss. The weak point of the boss kelp condition of the top and bottom mono is different from the アレ of the GRADIUS.

STAGE7 seventh planet (fortress planet)

Avant-garde

As for avant-garde you come from the front.

First half

To enter into the place where it is covered with the special plasma steel, unless there is a OPTION, a LASER and a UPLASER, the just a little ツライ. While acquiring the OPTION-RING, it moves forward. However, from front and back the time it meaning that the time ソドム comes flying, the way out guarantees in spreading.

STAGE7 seventh planet (fortress planet) STAGE7 seventh planet (fortress planet)

The latter half

STAGE7 seventh planet (fortress planet)

At the place where topography becomes narrow be sure to escaping to the escape zone. Otherwise from front and back it is put by the enemy, is spat the bullet. With special plasma steel zone the latter half as for the UPLASER it is not necessary.

Revival

STAGE7 seventh planet (fortress planet)

Death low of the SPEED#2 and under (the scramble hatch) from the dark angel (the scramble depth charge) being to come out with the artillery above, it treats suitably, the artillery or the death traction which this time of the front has appeared (the induction mine) it takes the MISSILE#2 with the ×4 and starts revival.

Medium boss (block zone)

Capture is explained here as has the equipment of the LASER×2, the OPTION×2 and the NAPARM.

STAGE7 seventh planet (fortress planet)

When it comes to this position, it goes to the right hand edge of the picture, (Bu
It does not hit to the lock).

When it is this state, still from the center of the picture it is under being
The track it corrects somewhat on.

STAGE7 seventh planet (fortress planet)

When the block which is closest to the medium boss appears,
Dropping the OPTION under, it repeatedly hits (the NAPARM
Way it hits securely, fine control).

When hitting decision comes out, at this position in the top and bottom movement
While doing, attack. It may be put in block the っ
While the cod backing up, repeated hitting.

STAGE7 seventh planet (fortress planet)

While backing up, it continues to shoot when
(The time where 2 it blocks backs up) as for the medium boss explosion
It does.

The あ, it is the アバドン warship!

When it has the FORCEFIELD here, when backing up in order the advantage (of the bullet of the medium boss not being conscious not to have that much). As for usefulness of the EXTENDLASER and the REFLEXRING et cetera it is not certain, but being to be easy to cause the bullet piece as for the effect doubt. The UP (the DOWN) it meaning that either the LASER does not hit, there is no inevitability. Point most before (the picture right) moving ahead of time (however way, at the time of medium boss appearance sluggishly there is no handle and others note) with because it is to attack in the swift attack, if you remember, you think it is easy.

When there is no equipment, while avoiding bee waiting mark block, there is no other choice but to attack. This time than the LASER the normal shot is easier to hit the husband to whom. Red Dacca - (running = wild) with being complete equipment not forgetting.

Boss アバドン (Abaddon Warship)

STAGE7 seventh planet (fortress planet) STAGE7 seventh planet (fortress planet)

First two 択 are done in the picture left edge center, (the アバドン warship moves to either one, it ascertains). After that while moving to the one where the space is wide it attacks. As for the アバドン warship being not to be the meaning which always is moved with the top and bottom top and bottom you note. Furthermore as for the SPEED when there are 3rd gear or more, ease.

STAGE8 sixth planet (life planet)

You refer to the STAGE6.

STAGE9 fifth planet (planet of flame)

Basically it is similar to the STAGE5, but the メイス which appears in everywhere in this aspect (the small-sized disk) being to reflect the LASER with avant-garde it makes the DOUBLE. If equipment uneasily is, the UPLASER is equipped.

STAGE9 fifth planet (planet of flame)

When while the LASER is equipped it comes to this aspect something occurs and while being understood high, dies.

STAGE10 fourth planet (floating continent)

You refer to the STAGE4.

STAGE11 third planet (ancient planet)

You refer to the STAGE3.

STAGE12 second planet (plant planet)

You refer to the STAGE2.

STAGE13 first planet (large image planet)

You refer to the STAGE1.

STAGE14 ヴェノム (Venom Warship)

Avant-garde

It is not.

First half

Unless it rushes ahead of time to the ヴェノム warship, being spat the bullet in large quantities from the artillery, you avoid opening and become the づ and others く.

STAGE14 ヴェノム (Venom Warship)

When equipment has been complete, exodus (the portable depth charge between space-time) being to occur, you note.

STAGE14 ヴェノム (Venom Warship) STAGE14 ヴェノム (Venom Warship)

If it keeps settling, the first half the extent which is thought is not difficult.

The latter half

STAGE14 ヴェノム (Venom Warship)

Appearing in before, it exchanges the shutter the latter half.

Revival

Calling this, there is no secure revival method, but the SPEED#2 and the MISSILE#1 (or the SPEED#1, the MISSILE#1 and the SPEED#2) it will equip in order, will appear in before and it probably will be good to destroy the enemy. When it fights with the picture left, it is easy to be done in the bullet and the shutter of the enemy.

Boss (?)

STAGE14 ヴェノム (Venom Warship)

Without shooting the bullet, you jump in safety zone. If it has the OPTION×2, fine control, it is possible to destroy the enemy. When equipment is meager, the waiting of suicide bombing (it hits and there is no decision but the shot becomes unless you have shot, does not explode seems) with.

Inside of battleship

Especially it is not difficult. If there is a UPLASER, it can correspond death traction simply. When the surface advances, it meaning that the enemy bullet becomes many, try to fight as much as possible with direction on the picture right.

Inside of battleship Inside of battleship

As for the special weapon the acquisition quantity changes with the time when it requires for pushing down the battleship.

Ending

Ending Ending

Ending Ending