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Name:
Japanese Name: Romaji Name: Translation: Format--Ver--Info: Date--Code--Cost: Developer: Players/At Once: |
Gradius IV ~Fukkatsu~
グラディウスIV~復活~ (AC) コナミ アーケード Guradiusu IV ~Fukkatsu~ (AC) A-ke-do Gradius IV ~The Revival~ (AC) Konami Arcade PCB Hornet -- Ver 1 -- Horizontal Shoot'em-up 02-1999 -- GX837-JAC -- ¥288000.00 Konami Computer Entertainment 2/1 |
The King of side scrolling 'shoot'em-ups' is back!!!!
CPU1: PowerPC 403GA 32-bit RISC (32 MHz)
CPU2: Motorola 68000 (16 Mhz), ADSP-21062 SHARC DSP (36 Mhz)
Sound Chip : Ricoh RF5C400 (36 Mhz) PCM 32Ch, 44.1 kHz Stereo, 3D Effect Spatializer
3D DSP: ANALOG DEVICES ADSP-21062 (SHARC DSP) 32-bit floating-point (36 MHz)
GPU1: 3Dfx Voodoo2 Pixel processor (16meg RAM)
GPU2: 3Dfx Voodoo2 Texture processor (32meg RAM)
Interface: Jamma +
Screen orientation: Horizontal
Video resolution: 512 x 384 pixels
Screen refresh: 60.00 Hz
Colour Palette: 65536
Players: 2
Controls: 8-way Joystick, 3 Buttons
Notes : Can be run at either 15 kHz (low res) or 24 kHz (medium res).
ANALOG DEVICES ADSP-21062 - http://www.analog.com/en/embedded-processing-dsp/sharc/adsp-21062/processors/product.html
Motorola 68000 - http://en.wikipedia.org/wiki/Motorola_68000
http://en.wikipedia.org/wiki/Voodoo2
The game looks very blocky in low res but this mean it's backward compatible with older JAMMA cabinets with low res monitor.
Features Normal and Medium Resolution, Stereo Sound, an LED display for error messages, pinouts for PC-readouts and should come with an original JVS to JAMMA-connector (when you buy the game with a casing).
This game can run at Low Resolution or Medium Resolution, when run at Medium Resolution you have to use the left hand VGA port plugged directly into a standard VGA PC monitor as shown below in some screen captures.
The Main IBM PowerPC Processor
Notice the 24.8kHz Horizontal
Section Index
Page 1 - Main
Page 2 - Screen Shots
Page 3 - Mame